Bringing the best out of our spatial computing futures.
Silka leads Emerging Design for Adobe Design. She's behind many immersive design and AI-related features found in Adobe products and services today. Prior to Adobe, Silka led the AR design direction for a Samsung innovation team, she co-founded and lead the product design for Dekko, an AR platform startup. Always one with an entrepreneurial spirit, Silka also mentors AR startups and women in tech.
october 3, 2018
AWE, San Jose
Spatial Computing reverses today’s UX paradigms with a new approach called, Sensory Design.
14 MIN READNovember 15, 2018
Digital Garage, San Francsico
MAy 29, 2020
Author Jenara Nerenberg.
Silka Sietsma is another bright star in the neurodivergent un-
derworld of tech and design in Silicon Valley....
MAY, 2019
Chapter 2, Designing for our Senses, Not Our Devices by Silka Miesnieks.
MAY, 2019
"It will dramatically expand our means for collaborating with one another and consuming information. It will profoundly change the way we work, live, learn, and play. And, its effect on society will be larger than desktop and mobile computing combined."
5 MIN READMARCH, 2019
In Convergence author and Forbes columnist Charlie Fink tells the story of Augmented Reality (AR), a new technology that’s already seeping into every smartphone and every workplace.
LONG READJuly, 2018
"The big mental model change designers are going to have to make is that they're not in control of the context and the location anymore."
5 MIN READ6 Jun 2018
She practically sits on a pile of very cool inventions, but Silka Miesnieks, who heads the Design Lab at Adobe, does not feel that she has seen it all—in fact, what’s keeping her excited is what lies ahead.
4 MIN readmay 30, 2018
My talk from the Inspire Track at AWE USA 2018 - the World's #1 XR Conference & Expo.
COMINGMay 6, 2018
As we try to define what it means to be a designer using AI technologies, I want to share great reading list, on the ground learnings and a designers perspective. Enjoy…
3 MIN READ4 MAY, 2018
Silka Sietsma, Head of Design Lab at Adobe, talks about immersive design and what the next wave of artificial intelligence will bring to the human centered design approach.
4 MIN readApril 12, 2018
We bring together a group of experts to visualize, experiment and create the technologies and techniques we will need in the future.
3 MIN READapril 6, 2018
We are pleased to share our first white paper on 3D prototyping set ocument the tools, workflows, and challenges faced by designers, developers, creatives
10 MIN READnovember 12, 2017
Silka Sietsma talking about designing for the real world using emerging technologies at Design Up Conference.
March 7, 2018
Any mention of Artificial Intelligence, or AI, inspires some trepidation in many people, including designers, but those most familiar with it say that designers should be excited about the advent of AI.
3 MIN READ26 MIN WATCHFEBRUARY 12, 2018
The rise of virtual reality has led to Adobe building the platforms necessary for creators to transition into the world of 3D spatial computing. I’ve interviewed four innovators from Adobe Research and Silka Sietsma to get insights on the future of VR and 3D immersive technologies.
3 MIN READnovember 29, 2017
As more disruptive technology emerges, this generation of designers will be tasked with creating the products and services that enable truly immersive experiences.
4 MIN readNovember 16, 2017
Emerging technologies like virtual reality, augmented reality, mixed reality, and voice interaction are reshaping the way we engage with the world and transforming digital experiences.
3 MIN READSilka led the design team at Samsung’s innovation group to explore productization of Mixed Reality & VR. She also worked with Industrial Designers to prototype multiple wearable form factors.
Dekko is one of the only teams (apart from Hololens recently) who have invented, built and user-tested in the real world, true Mixed Reality products.
As VP of Product Design, Silka provided design and product market fit leadership to our team of 10.
Designed the first in-house commercial product. Workshopped product direction, user flow, and iterative design process together with FX artists and development team, delivering a compelling VR experience to grow their business.
Silka worked with a branding agency, toy designer, manufacturer, and distribution channels to launch Jumo's first physical toy and mobile Augmented Reality game.